2012 Horizon Report and Implications for Libraries
We have already seen examples of Game-based learning. Many of our colleagues across the state have been working to integrate games into information literacy learning. One notable example is Goblin Threat, a game centered on the theme of plagiarism, from Lycoming College. The report mentions several such games across this country and internationally. Learning analytics is about analyzing the wealth of student information in a way that would allow for schools to make informed “adjustments” to a student’s learning experience, but in a way that is more robust and nuanced than what we currently do. The report states that “the goal of learning analytics is to enable teachers and schools to tailor educational opportunities to each student’s level of need and ability in close-to-real time.”
Gesture-based computing consists of the way we touch and interact with our technology. Our mousepads and phone/tablet screens have the ability to track our touch, pressure, and number of fingers used. The report mentions several ways this technology is taken further, by using only subtle hand movements and arm gestures, sometimes even facial gestures, can be used in control devices. Voice recognition is to be a part of this as well. The Internet of Things is part of the evolution of smart objects, which the line between the physical object and digital information is blurred. This is still more of a concept, not a reality as yet.
We urge you to read the full report, as it provides further reading on each of the technologies to watch, and let us know what you think.