Libraries Adjust to New Chapter
Seton Hill Library Director, David H. Stanley, was interviewed last week for an article about the future of academic libraries, along with Jennifer Bates, president of the Pennsylvania School Librarians Association, Kornelia Tancheva, Director of the University of Pittsburgh Library System, and Keith Webster, Dean of Libraries at Carnegie-Mellon University. Check out this link to TribLive.com, the online version of the Tribune-Review: Libraries adjust to new chapter
Iteration in Public Spaces
Definition of iteration:
1: the action or a process of iterating or repeating: such as
a : a procedure in which repetition of a sequence of operations yields results successively closer to a desired result
b : the repetition of a sequence of computer instructions a specified number of times or until a condition is met — compare recursion
2: one execution of a sequence of operations or instructions in iteration
3: version, incarnation
· the latest iteration of the operating system
https://www.merriam-webster.com/dictionary/iteration
3D printers give us an opportunity to exam intersectional librarianship and the concept of lifelong learning. Public libraries are viewed as early literacy centers and places to read the New York Times bestsellers; however, they are also advocates for lifelong learning, which can be academic in nature.
3D printers allow anyone to take an idea, turn it into a file, and then print it out in reality. At the first program where we encouraged patrons to create ornaments to 3D print for Christmas, I had an elementary school boy create a 3 x 3 inch city. It failed to print the first time, but he came back and revised it and this time it printed a glorious blob. Learning new skills involves a great degree of failure, and there are a limited number of places where people are allowed to fail. Robert Rodriguez said that consistently failing better is what taught him to be a director. Iteration is quintessential to the excelling process.
“The idea is speed. We build a concept, test it, try it out, make mistakes, do corrections, and are always pushing to go even faster.” Rick DeVos, senior consulting engineer at GE FirstBuild
The fast turn-around that 3D printing enables allows patrons to draft an idea and iterate multiple times in the same day until they generate a working prototype. Practical purposes include fixing dated appliances where replacement parts are hard to find, teaching basic mechanical principals and design, and creating functional and ornamental objects (https://lifehacker.com/5894289/replicate-broken-appliance-parts-with-a-3d-printer), but 3D printing goes beyond the basic and has disrupted exclusive industries such as prosthetics. Many public libraries use their 3D printers to make cheap and light-weight prosthetics for individuals who cannot afford the process (https://3dprint.nih.gov/collections/prosthetics).
“3D printing turns digital files into physical objects by building them up layer-by-layer… It gives everyday consumers the power of manufacturing.” Kyle Chayka
This is where academic learning intersects with public library patrons to create an environment of lifelong learning. Patrons gain the opportunity to learn and master high level engineering but go beyond scholarly pursuits by empowering blue collar work.
“Even when they progress beyond the initial ‘wow’ factor of the infinite creative potential these devices provide, they discover additional layers to learn.” Brad Smith, Mount Paran Christian School
Symposium on Democracy
Washington & Jefferson College is holding its first Symposium on Democracy next week, February 12-16, 2018. The events are free and open to the public, so please share with faculty, staff, or students at your institution who might be interested in attending.
Please find below a list of the displays the U. Grant Miller Library is contributing to the Symposium on Democracy.
The Unknown American Revolution: The Unruly Birth of Democracy and the Struggle to Create America by Gary Nash
W&J Catalog | WorldCat
Jeffersonian Legacies by Peter Onuf
W&J Catalog | WorldCat
Washington: A Life by Ron Chernow
W&J Catalog | WorldCat
American Sphinx: The Character of Thomas Jefferson by Joseph Ellis
W&J Catalog | WorldCat
American Creation: Triumphs and Tragedies at the Founding of the Republic by Joseph Ellis
W&J Catalog | WorldCat
Friends Divided: John Adams and Thomas Jefferson by Gordon Wood
W&J Catalog | WorldCat
If you’re coming and want to visit the library as well, contact Samantha Martin Research & Collections Librarian, U. Grant Miller Library. Her phone number is (724) 503-1001 x3127. They would love to have visitors. She is also available to answer any additional questions you might have.
What Kind of “World” is a Library? part two: Thinking, Ek-sistence and letting a World World
“Thinking accomplishes the relation of being to the essence of the human being.” M. Heidegger, Letter on “Humanism” in Pathmarks (Cambridge, 1998) 239.
A library is not a static environment into which the user enters like an explorer imbued with a sense of entitlement to master whatever or whosoever is “discovered.” That mode of thinking is a response to the challenge of enframed existence which conceals as much as, if not more than, it reveals. It makes the library a place where resources including the librarians are simply a standing reserve “inventory to be ordered and conscripted” by tools that are ready-to-hand (See: Mark Blitz, “Understanding Heidegger on Technology,” The New Atlantis, Winter 2014, 68). Something electronic communication, data provision and digital technology all do very well in cyberspace, and the world of “our library” should not be a dehumanizing video game simulation. Futurists at library conferences pronounced a decade ago, libraries should not try to compete with Google because they will lose. “Our library” must not care to even try. Not because it is a fool’s errand, or folly for a library to be thought of differently, counter-culturally or even perhaps anarchically. It is because human interactions with ideas, histories, arts, sciences, cultures, technologies, other realities and other people dissolve the false dichotomy of a subject to objects relationship. A library ought to be a shared environment of “others” where this freely occurs. A library certainly can be a place for exploration and discovery. Stewardship of a world, however, means empowering each human being in it to realize all the “things” and everybody there, including themselves, are indigenous. This is significant for determining: “What kind of “world” is a library?”
“All ways of thinking, more or less perceptively, lead through language in a manner that is extraordinary.” M. Heidegger, The Question Concerning Technology, in The Question Concerning Technology and Other Essays (Garland, 1977) 3.
Since world-forming our library must be real and not just a theoretical mental exercise, and administrators are often far too risk averse to shepherd an open and candid “blue-sky” discussion, librarians need to foment the dialogue about how our library admits the essence of the human being, i.e., ek-sistence. “World-forming” because human beings have a creative ek-sistence, within which each one dwells poetically. “Real” in the sense that we can inhabit ek-sistence not just fantasize about it. “Ek-sistence,” to use Heidegger’s neologism, because human beings do not merely exist. They are “destined to think” what it means ‘to be’ (Heidegger, Letter on Humanism, Pathmarks, 247). Libraries are relevant, not when they do reactive technology-chasing or even proactive agenda-setting, but when librarians cultivate thinking, provide paths for creative interactions, and make clearings for language. This last statement is offered as a step toward answering: “What kind of “world” is a library?”
All our heart’s courage is the
echoing response to the
first call of Being which
gathers our thinking into the
play of the world.
In thinking all things
become solitary and slow.
Patience nurtures magnanimity.
He who thinks greatly must
err greatly.
M. Heidegger, The Thinker as Poet, in Poetry, Language, Thought (Harper, 1971) 9.
Collaborating with Student Clubs: Games without Borders
Like many universities and colleges across the commonwealth, Penn State Brandywine has a large international student population. We also have a large population of students for whom English is a second (or third) language, though they were born in the United States. Our Multilingual Student Programs faculty and advisors host well-attended events, trips, and lunchtime talks, and the Multicultural Club is one of the most active student groups on campus. Naturally, the library wanted to be involved with these students and their enthusiastic presence at Brandywine.
One very easy way which we found to be connected to the group involves games. A few times a semester, the Multicultural Club hosts an International Game Break, where snacks are provided and students come to play games that are popular in countries outside the United States. Some examples of the tabletop games that the Multicultural Club purchased are Go, which originated in China around 5,500 years ago, Ludo, which is from India circa 3300 BC, Xiangqi, which many are familiar with as Chinese Checkers, Machi Koro, originally designed and released in Japan, and Carrom (aka Karrom), a shuffleboard game that is popular in Nepal, India, Pakistan, and Bangladesh. For our international and multilingual students, these games are often a piece of home that they can share with their new friends. For our U.S. students, once they experience them at an International Game Break event, they want to play again.
The library got involved very easily by barcoding and circulating these games, after discussing the process with the Multicultural Student Club. The club needed a place to house the games when not in use, we had shelf space; they wanted a process to let students borrow them for an afternoon or overnight, we had the means to make that happen. An easy partnership between the library and the Multilingual Student Programs coordinator began. The library now also displays the games and their history around midterms and finals week, as a stress-reduction suggested activity, and a collaboration between the Multicultural Student Club and library is in the works to purchase more games for student use.
While not all campuses have the kind of population that Brandywine does, any kind of collaboration between student groups and the library benefits students, the library, and the campus as a whole. For example, students now see the library as a place not only for computers and books, but also to meet their friends to borrow a game. The library has a more active role in promoting events for the Multicultural Club and Multilingual Student Programs. Our international students see the library as a welcoming place that embraces their culture, which in turn plays a small but important part in these students feeling comfortable at Brandywine. As Brandywine Vairo Library, and university libraries everywhere, strives towards equity, diversity, and internationalism, we hope to work more with our diverse population and student clubs to promote their events and activities.
