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Connect and Communicate Presents Funshots!: Gamification in Library Instruction

April 27, 2023
by

Presented by 

Emma H. Beaver, Angela R. Davis, Kristin E. C. Green, Elizabeth Nelson

Wednesday, May 17 at 1:00 pm EST

Registration Link

Looking for ideas on how to make your one-shots more fun without sacrificing your learning outcomes? Come to this session to hear from four instruction librarians as we each share a strategy, resource, or lesson plan that lets students play their way toward information literacy. We’ll share a variety of approaches for different “levels” of gamification, from lesson plans with subtle game-like elements to sessions built around a keyword selection card game, that you can adapt for your own instruction.

Emma H. Beaver is the Head Librarian at Penn State Fayette, The Eberly Campus. She has been a librarian for seven years, and has worked in both public and academic libraries. Her current research interests include seed libraries and home/work-life balance. Angela R. Davis is a Reference and Instruction Librarian at Penn State Behrend, located in Erie, PA. She has been a librarian for ten years and has experience working with STEM students and undergraduate researchers in general. Her current research interests center around librarians teaching for-credit courses and analysis of reference and research services in academic libraries. Kristin E. C. Green has been a Reference and Instruction Librarian at Penn State Scranton for seven years where she teaches course-related information literacy, develops various collections, and programs co-curricular events. Her research primarily focuses on the pedagogy of information literacy education and professional development for teaching faculty in information literacy. Elizabeth Nelson has been a Reference and Instruction Librarian at Penn State Lehigh Valley for four years and previously worked in several other academic libraries since gaining her MLIS in 2015. Her instruction support focuses on early career students across the campus, as well as specific courses within business, the humanities, IST, and game studies. Currently, her research areas include gamified instruction, the experiences of librarians as instructors of record of for-credit courses, gaming communities as social third spaces, and open educational resources.

We will mute participants on entry into the Zoom room. Session will be recorded and available on YouTube after the session. We will enable Zoom’s Live Transcription feature during the session.

If you would like to present with C&CS, please contact the C&CS team.

This project is made possible by a grant from the Institute of Museum and Library Services as administered by the Pennsylvania Department of Education through the Office of Commonwealth Libraries, and the Commonwealth of Pennsylvania, Josh Shapiro, Governor.

Support is also provided by the College and Research Division of the Pennsylvania Library Association.

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